Interplanetary alpha v. 0.0.3150 - 22.11.13 New features: -Enabled online multiplayer. -Options menu added, wohoo! -Game resolution -Windowed / full screen -Volume sliders -All setting values will be added to \documents\TJR\Interplanetary\settings\gamesettings.cfg -Missile targeting changed: 1. Set trajectory 2. Select planet 3. Pick a surface target. -Building icons now show power grid connector slots and whether building is powered or not. -Building list now shows how much energy a weapon consumes / use. -In build mode, planet can now be rotated with WASD. -Disabled Unity launcher, press shift down while starting the game to force enable it. -Weapon trajectories are highlighted with weapon list mouseover. -Planet orbits are now highlighted with mouseover. -Camera is now smoother when moving and stopping. -Power grids now have particle animation. -Power grids now has slight delay before it connects to a building when building. -Playername is now visible ingame. -Tutorial has been updated. -New multiplayer lobby graphics. -New building menu graphics. -New main menu graphics. -New survey. Fixes: -Double clicking planets works better now. -Targeting is now smoother and more accurate. -Click & Double-click on planet now works on every view. -Camera doesn't flip over when moving the camera to planet. -Text based events now show in the right turn. -Dynamic End button, changes text with game phases. -When targeting surface with laser, camera goes to position where the laser is pointing. -When cancelling targeting in surface targeting, camera doesn't move. -Removed the delay from clicking left mouse button from targeting and building. -Planets are now in middle of the gap in the planet's orbit. -Tooltips have been updated. -Hotkeys now shown only in tooltips. -Game version is now visible. Fixed bugs: -Previously locked missile and ending turn in build menu no longer cause endless "Progressing turn..." -Ending the turn while targeting a missile no longer causes endless "Progressing turn..." -Missiles now hit the spot where they actually were targeted. -Railgun projectile now only damages the side of the planet it hits. -No more empty lines in Power grid. -Buildings floating into space should now be less likely to happen. -Repairing a building in online/LAN multiplayer now restores the health of the building on all players. -Smoke effects from projectiles are now displayed in the correct spot. Game balance: -Railguns do less damage but have wider area effect. -Defenses cost less Energy / use. -Nuclear Plants cost more material to build. -Missiles and Lasers cost more Energy / use and do slightly less damage. -Missile homing range has been reduced. Testing/temporary changes: -Numeric damage from damage events is disabled for now because of incorrect values.